Accusations of bribery from the gaming community popped up in regards to reviews doled out by various Italian and Spanish gaming websites, most notably writers at IGN Italy and Multiplayer.it. The bribery accusations came to a head after a report from Pretend Cars was published back in September of 2016 claiming that the scores for the console version of 出賽準備 were inflated by various publications located in Italy and Spain.
The article questioned how could the game get such high scores when it was riddled with so many bugs at launch? These kind of claims are usually countered with skepticism about conspiracy theories… that is just until you look at the Metacritic的評分 for the game and realize there really is a gulf between what some of the scores for 出賽準備.
例如，該 PS4 user aggregate on Metacritic is 6.1 out of 10 (or 61 out of 100) where-as the professional critic score is 73 out of 100. Why the 12 point difference? Well, Pretend Cars points to several outlets with exceptionally high review scores, such as IGN Italy, a Finnish magazine called Pelit, Digitally Downloaded, and Multiplayer.it (amongst others) who all gave the game 90+ scores.
18 of the reviews are positive, majority of which are from Spain and Italy, one of the reviews (from Destructoid) is negative and 16 of the reviews are average.
Some people claimed that 出賽準備 on console should not have received such high scores for a number of different reasons. What’s more is that some of these criticisms aimed at game reviewers deals with objective performance issues and not just subjective reasoning based on enjoyment or aesthetics.
For instance, many users in the Metacritic section complained about frame-rate issues and screen-tearing, this was also mentioned in some of the critic’s reviews as well. This led people to question how IGN Italy gave the game a 95 out of 100 without mentioning the frame-rate problems on home console? Well, they did mention the frame-rate… only it was stated in a very positive manner, with reviewer Lorenzo Antonelli writing…
“The graphics engine is firmly anchored at sixty frames per second, has a resolution of 1080p on the PlayStation 4, and in our tests proved fluid in virtually every situation.”
That was what was originally written by Antonelli when the article was first published on 八月25th，2016. However, after complaints from readers and accusations of bribery took hold of the discussion, IGN went back and amended the piece to scratch out the 60fps line and note that some users encountered frame-rate issues.
There was such a huge blow back from readers that an IGN moderator had to sticky a lengthy post stating that they had never encountered any screen-tearing or frame-rate issues when playing 出賽準備 on PS4 after “extensive” testing, but they apologized for not originally addressing the concerns of readers.
IGN’s claim directly contradicts the technical analysis provided by 數字鑄造, who did a four minute video breakdown on how both the PS4 and Xbox One上 版 出賽準備 suffered from constant stutter when more than 10 cars were on the track, and they had infrequent frame-tearing.
It wasn’t just Digital Foundry who ran into this problem, though. Other gamers also had issues with the frame-rate. We were linked to another video from an average gamer, Stephen Calvert, playing the console version of 出賽準備 shortly after launch where the game suffered from some serious frame stutter. You can see the footage for yourself below.
Now some reviews glossed over the performance issues even though they didn’t give the game the highest of scores. I figured I would ask them how serious the performance issues actually were and if they did play a role in the overall scoring of the game.
Lazy Gamer, for instance, has 出賽準備 at a 55 out of 100 on Metacritic. The review didn’t go into technical detail about the frame-rate, but when I reached out to the reviewer and asked about it, he stated…
“[…] it was on and off depending on track and grid, not something that was constantly an issue but obviously happened enough to mention.”
The issue, however, was pervasive enough that even Kunos Simulazioni had to address it in a forum post on 9月1st，2016, where they stated that they would be fixing the frame-rate issues in a post-launch patch. They wrote…
“SCREEN TEARING AND FRAMERATE ISSUES
Our developers are fully aware that some of you are experiencing screen tearing on both platforms, with Assetto Corsa. They’re currently working on a fix and we will update our community as soon as we can with more information.”
The question then becomes: how did something like this go unnoticed by reviewers enough to warrant a 90 or 95 out of 100 when even the developers acknowledged it was an issue?
Well, some gamers assumed the scores were inflated due to bribery. When the claims of bribery were made by Pretend Cars one of the staff at Kunos Simulazioni, Stefano Casillo, denied the claims, stating…
“An independent, tiny software studio has cash to spare to buy out the biggest gaming websites for a good review… Sure, sure…”
然而， Pretend Cars did a follow-up piece on December 30th, 2016, pointing out that Kunos did hire Instagram models to promote the game on social media, and they also sent out swag kits for content creators.
Kunos also held special live racetrack events in Italy, inviting certain members of the press to check out 出賽準備 and see some real life cars racing on the track ahead of the reviews being published on sites like IGN. For instance, Lorenzo Antonelli, who wrote the IGN Italy review, did attend the special media invite from Kunos for 出賽準備.
Multiplayer.it, who also gave the game a glowing score, had its reviewer, Andrea Centini, also attend the event.
— Andrea Centini (@AndreaCentini) 1月4日, 2017
The invite to the press event went undisclosed in the Italian reviews for 出賽準備.
Even though the reviewers attended the media event, they didn’t mention it to their audience in the reviews.
Of course, not every member of the press who gave the game glowing scores was invited. Jaz Rignall from US Gamer was left out of the event.
@WilliamUsherGB No. Unfortunately not. Sounded like a lot of fun!
— Jaz Rignall (@JazRignall) 1月6日, 2017
US Gamer still scored 出賽準備 a 90 out of 100, according to Metacritic.
Digitally Downloaded also gave the game a glowing review as well. However, the writer was not invited to the press event. In fact, none of the game reviewers in North America were invited, according to Kunos Simulazioni’s Stefano Casillo.
@WilliamUsherGB not really, the ones we have done were in italy
— Stefano Casillo (@KunosStefano) 1月6日, 2017
So there’s really no explanation for the high scores on the North American side other than that they may have really liked the game.
Actual evidence of bribery – with an exchange of money – has not been proven. However, for the Spanish and Italian game reviewers, a lot of gamers felt as if their scores had been inflated due to the swag, the freebies and the special press events held before the reviews were published. Some people likened the press events to the review parties that are held for some games where press are invited to a party to review a game under supervision from the studio.
Regardless of the accusations, the journalists who reviewed the game – after receiving the swag and going to the events – should have made disclosures in their reviews to give the readers a heads-up and inform them about these situations to avoid the appearance of a conflict of interest.